GPU Performance Software Development Engineer

AMD

senior

Salary Range (USD)

Negotiable

Location

San Jose, USA

Visa Support

Not mentioned

Funding Stage

Unknown

Job Responsibilities

  • Hand-tuned GPU kernels (GEMM, Attention, MoE, decoding)
  • Instruction-level optimization: memory, registers, scheduling, wave/warp behavior
  • HIP/CUDA, GPU intrinsics (MFMA/MMA), and inline assembly
  • MLIR dialects, lowering pipelines, and performance-critical compiler passes
  • Profiling via disassembly, counters, rocprof/Nsight

Engineering Culture & Tech Stack

Raw Post

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Company: AMD Role: GPU Performance Software Development Engineer Location: San Jose, CA (see posting for details) We’re building Wave, a high-performance GPU programming language and compiler for machine learning workloads. Wave combines a Python-embedded DSL with an MLIR-based compiler stack to give engineers explicit control over GPU kernel performance. We’re looking for a low-level GPU performance engineer to own end-to-end performance of Wave’s kernels. You’ll work on • Hand-tuned GPU kernels (GEMM, Attention, MoE, decoding) • Instruction-level optimization: memory, registers, scheduling, wave/warp behavior • HIP/CUDA, GPU intrinsics (MFMA/MMA), and inline assembly • MLIR dialects, lowering pipelines, and performance-critical compiler passes • Profiling via disassembly, counters, rocprof/Nsight Wave codebase: https://github.com/iree-org/wave Job posting: https://careers.amd.com/careers-home/jobs/77039?lang=en-us

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