Senior Windows C++ Engineer

Wand ·

seniorRemote (US Eastern)

Salary Range (USD)

Negotiable

Location

USA

Visa Support

Not mentioned

Funding Stage

Unknown

Job Responsibilities

  • own meaningful parts of the native infrastructure underneath the product
  • make architecture calls the rest of engineering lives with for years
  • measure success by what other teams shipped on top of your foundation

Required Skills

7+ years C++meaningful time on tools/engines/platform systems where your users were other engineersDeep Windows native: Win32/64, DLL lifecycles, hooking, IPC, process/thread management, WinDbg/Process MonitorStrong concurrent programmingPlugin/extensibility experience

Engineering Culture & Tech Stack

C++Win32/64DLL lifecycleshookingIPCprocess/thread managementWinDbg/Process Monitor
outcome-oriented
low-ego

Raw Post

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Wand | Senior Windows C++ Engineer | REMOTE (US Eastern timezone overlap required) | Full-time Wand (40M+ gamers) builds the augmentation and intelligence layer for PC gaming — real-time game-state reading powering a unified ecosystem across desktop, web, and native in-game overlays. Contextual help, interactive maps, and video clipping delivered exactly when a player needs it, without alt-tabbing out of the game. We're hiring a senior IC to own meaningful parts of the native infrastructure underneath all of that. This is platform-team work at the seam between Windows, third-party game engines, and our product. You'll make architecture calls the rest of engineering lives with for years, and you'll measure success by what other teams shipped on top of your foundation — not by what you personally wrote. Recently shipped: a plugin system for safe in-process extensions; current work includes a Lua scripting layer on top of it. What we're looking for: - 7+ years C++, meaningful time on tools/engines/platform systems where your users were other engineers - Deep Windows native: Win32/64, DLL lifecycles, hooking, IPC, process/thread management, WinDbg/Process Monitor - Strong concurrent programming — you spot races and ordering bugs in review without a checklist - Plugin/extensibility experience: you've designed an interface someone else built on, and lived with the result - Outcome-oriented, low-ego Bonus: Unreal/Unity internals, full-stack TS/Electron down to C++, scripting/SDK layer (Lua/AngelScript/DSL), OBS or video capture internals, gRPC/Protobuf/FlatBuffers. Fully remote, competitive comp + equity. Apply: https://jobs.ashbyhq.com/wand?utm_source=kY1r05Q4Go

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